How A Good DM Should Be?

Ten golden rules of the art of game managing :

1 ) Multitasking : Managing a game requires hearing multiple players at the same time , answering them satisfactorily , observing all the combat mechanics , holding the control in hand , reading quickly and commenting on what you read , and doing these simultaneously.

2 ) Improvisation : It means not to get stuck against sudden events and the linear progress of the game because of the intelligence or silliness of a player. Not to make the players feel as if they’re playing in a computer game map , but to make them feel that they are playing in a living world . It is an indispensable skill to do these and stay connected to main theme.

3 ) Being Purified Of Personal Rule and Cliches : With protecting a certain style , avoiding doing the same things in the same way that players can easily predict saves the game from becoming dull and also helps keeping the control . If the moves of DM are occasionally predicted by the players , then it means the players have the control.

4 ) Being Immune To Favourite Class/Race : The most irritating moment in the game is when you understand that the race/class or personality of your character is disliked by DM . DM’s favouring a class or a race is like the referee’s suportting a side in a football match.

5 ) Telling Stories : No need to explain : )

6 ) Being The Expert (Optional) : Being the most knowledgeable person in the game about the game world that is being played in is also helps to raise authority.

7 ) Leaving Egoism At Home : Not reflecting the personal obsessions to the game , not overworthing the players that you create than your real friends , not making the players only extras by controlling the game alone , not competing against players for nothing , being without any nerve… This is what distinguishes a master DM and the ones who think themselves as masters.

8 ) Being Fair and Honest : If you are not , then you can not expect it from the players.

9 ) Making Suprises : Always creating fictions in fictions is the biggest pleasure of a DM . It is necessary to keep both the game and the players active. This can be handled in the same cathegory with the 3rd topic.

10 ) Constitution : Keeping the fortitude and bladder when the game passes 8-10 hours and the players are sleepy. Having the superhuman skills to talk ceaseless and not to get hugry in all those times.


These 10 rules are the cornerstones of the game managing art… At least I care those while writing or managing a game…

 

Sihirli Kule Admin - Altuğ "Harper" Bulca

 As writing a good book requires a lot of reading , experience , a great knowledge in literature and using the language well , managing a game requires dominating the scenario , rules and having played a lot of games. Besides , experience is also very important to DMs. No one can be expected to manage a great game in debut . A DM starts to overcome the difficulties step by step and creates solutions to those difficulties as he/she manages games. With this experience he/she earns , he/she can solve the difficulties and also make the game more enjoyable.
Apart from that , a DM should know the rules very well . Searching the books for move that player will do both bores the player and makes the game boring. Playing a lot of games also grants us the skill to predict how the players react against the situation. How the players will react against the situations can be predicted by DMs.
Briefly , a DM should first know what RPG is and then earn experience. A good scenario , good players and a wise and knowledgeable DM mean a great game I suppose.
 

FrpNet Admini - Keri Cromwell

 A good Dm is a the one who could contribute and puts the game in order. To be a good Dm , you should be a good player I think. It is very important to know the rules well and to understand and examine the player behaviours. I mean you should first be managed , then should try to manage and at last manage. FRP is the life itself and the one who knows the rules are always ahead. Good DM is someone who is always prepared to anything. To know these rules is only possible by experience. Because of this , you play and get played a lot of games before you say ‘I am a good DM’ . A good DM should ignore the real personalities of the players in the game. You should try to think the players as if you don’t know them and act in order to identify them. This helps pretty much as it helps to predict what players will do. A good DM is always fair. To be fair , forgetfullness should be in minimum level to recall the decisions in order to execute again . One last thing , a good DM doesn’t condone the attempts of a player which is trying to control the game. Briefly , a good DM doesn’t let himself to be managed.
 

Onur Aşçı
 

 

  

- Altuğ Bulca

- Keri Cromwell